AttoBasic ROM-resident interpreter, executes from on-chip RAM (Atmel AVR) Atom BASIC (Acorn Atom) AutoIt ( Microsoft Windows) automates other programs, e.g. AT&T interpreter and compiler for the AT&T UNIX PC (3B1). Atari Microsoft BASIC ( Atari 8-bit family) ROM cartridge plus disk-based extensions. On later machines, such as the Atari 800XL, this was built into the ROM. Atari BASIC ( Atari 8-bit family) The standard cartridge-based interpreter for the Atari 400/800 personal computers and successors. ASIC ( DOS on the PC) Assembler PICAXE chip language Atari 2600 Basic Programming ( Atari 2600 video game console) SuperCharger Disk BASIC ( Atari 2600 video game console) StarPath SuperCharger cartridge plus disk-based extensions. It has several builtin functions for algorithmic number theory like gcd, Jacobi symbol, Rabin probabilistic prime test, factorization algorithms (Pollard rho, elliptic curve, continued fraction, quadratic sieve), etc. APU BASIC version of SORD CBASIC for the M23 with arithmetic processor Aribas interactive interpreter for big integer arithmetic and multi-precision floating point arithmetic with a Pascal/Modula-like syntax. ARMbasic BASIC compiler for ARM processors, ported to a number of popular ARM development PCBs. Standard on the Apple II Plus/Apple II Europlus and all later models of the Apple II family. Apple BASIC ( Apple I) See: Integer BASIC Apple Business BASIC (Apple III) Applesoft BASIC (Apple II series) Based on the same Microsoft code that Commodore BASIC was based on. ANSI Standard for the programming language Minimal BASIC X3.60-1978, a 1978 standard for minimal features, and X3.113-1987, the full BASIC standard rarely implemented fully. Now in final beta after 2.5 years of R&D. AOZ Studio (PC, Mac, Smartphones.) A new version on steroid for modern machines generating JS/Html. Later derivatives included AMOS Professional (a.k.a. A descendant of STOS BASIC on the Atari ST. AMOS BASIC ( Amiga) For the Amiga, made for game programming. AmiBlitz ( Amiga) Open-source version of Blitz BASIC. MITS 4K BASIC, MITS 8K BASIC, Altair Disk Extended BASIC) ( Altair 8800, S-100) - Microsoft's first product Altair Disk Extended BASIC See Altair BASIC Amiga BASIC ( Amiga) Somewhat easier than ABasiC, see MS BASIC for Macintosh. Later disk based versions for IBM PC DOS. BASIC Advanced, Advanced BASIC) (DOS on the PC) by Microsoft. Released to public domain July, 2006 Advanced BASIC (a.k.a. Advan BASIC For the Atari home computer, disk based, containing BASIC, compiler, screen design and utilities. ACE ( Amiga) A Compiler for Everyone - Freeware, AmigaBASIC compatible, has extra features, some of which exploit the Amiga's hardware and operating system. ABC BASIC designed for the ABC 80 and ABC 800 line of computers designed by Dataindustrier AB and manufactured by Luxor AB (including ABC 802, ABC 806 etc.). Initially provided with Amiga computers by MetaComCo. 64K BASIC Cross-platform, interactive, open-source interpreter for microcomputer BASIC. If no interest is shown, I may develop the game anyway after my current project which I'm trying to button up now.Dialects 0–9 1771-DB BASIC Allen-Bradley PLC industrial controller BASIC module Intel BASIC-52 extended with PLC-specific calls. We could share some assets like sound and graphic data or other code methods to speed things up and keep the games seeming similar in play. The thing that would be neat is seeing how the different versions turn out compared to each other. If any homebrewer wants to talk about such a potential project, reply here, we'll see where it goes. My ideas had classic sci-fi images like Creature (black lagoon) heads, a couple classic UFO and spaceship images, also Mr. Waves of nonsensical things coming down the screen each with an initially maddening pattern. Now, since that game seems itself to be an homage to Sega's Astro Blaster, and to avoid Activision involvement, I was thinking of calling the game something that aludes to that game ("?" MMS = MegaMania sequel). One idea I had toyed with was an homage to Activision's MegaMania. And a shooter would be simple enough and fun enough that we wouldn't have to devote TOO much time to such a project.Īny homebrews interested in talking publicly about such an idea? If we agree to the same idea and general game design, then we could set a goal date several months or more in the future, perhaps with monthly check-ins where we'd post at the least a screen shot or picture for everyone to see and comment on. It would be cool for 3 (sets of?) people to all develop the same homebrew idea, for 2600, 5200/A8, and 7800. Playing Bob's Moon Cresta reminded me of something I'd thought of earlier concerning vertical shooters from the Atari days.
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